I wanted to have shots established before continuing but after having compiled this animatic, I knew I had to continue working on my shots. I had to do many shot tests in order to configure which one fitted and looked right. In the end, I came up with the following animatic from which I felt I could move on from. This is shown below:
I thought these shots displayed a more accurate story of what was happening and about to happen. There was less camera movement which was displeasing to the eye and a more straight forward tone. After I had these shots in place, I went onto the UV mapping stage. I had the help of a year 2 student, but unfortunately I had to UV unwrap 90% of the models he had given back to me, as the checkered texture sheet did not sit correctly and many of the models were auto unwrapped which did not give good UVs.
I animated as I set up my camera shots. For the flag movement, I used the FX tab in Maya and applied an ncloth to one flag. I then ncached the animation on the flag from fram 180 till 1500. I had then duplicate special the flag over to its appropriate places. What I had unfortunately not known, was that I could not texture the cloth as it was not UV'd. If I did UV the cloth with the cloth still on the flag, the texture would move incorrectly when the cloth would play.
I also could not transfer the UVs over to the flag with the ncloth, as once I later had UV'd the flag and textured it, I found both flags did not have exactly the same geometry.
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