To texture the flags I had a look at masonic flags and satches that members might wear during rituals.
Reference: 
Having a look through the types of flags, it became evident to me that I needed to make the flag quite vulgar and almost have some sort of symbolism on there. I wanted to stick with the gold/purple/black theme and so my result and renders in Vray are shown below:

Some of my renders and some render test are shown below:


By this point, I had also Uvd and textured the hinges aswell, applying appropriate materials.

I found that my renders came out a little noisy in areas where there might be loss of reflection. I had to render and re-render in attempts to get the noise to lessen.

I used a glass material in Vray for the pipe holder.



I had managed to get quite a bit of the noise dow by using some of the settings in the Vray quick settings tab.
Before I did, my renders looked like this. (Shown below)


After having done some render tests, I attempted to get the ncloth simulation back on to the textured flags. After many many, test, I have still been unsuccessful in getting the simulation I need. I found that I would get a nice, smooth flow, and then all of a sudden the flags will jitter and jump.
Some short playblasts of my animation tests are shown below:
No matter what I tried, the cloth simulation just does not co-operate with me and how I want it to move. This is a working progress, as I feel I will have to continue working on it to get it just perfect.
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