I had a clear vision in mind for my second scene which I had sketched out briefly, where the central direction was the car. I wanted the background to be dim and for there to be one spotlight on the car, which would be covered by a cloth. I modelled a chain link and duplicated it to make a chain and modelled the lamp which hung off the chain, inspired by the following article:
I then rigged the chain and binded the skin of the model to the chain. I did not need to weight the chain as there was going to be very little movement in the lamp, although a noticeable swing would be present.
I had placed a spot light inside the lamp which illuminated the car ever so slightly. This meant I had to add more lights in order to light up the scene. I added 9 rect lights at very low intensity, at the bench of the tower where the car sits, with one above the chain pointing down. I added 4 more down towards the middle of the tower so that the tower became slightly lit in the first instance of the second scene. I then parented these lights to the lamp rig, so that when the lamp swings, the lights all follow and hence, gives the illusion that the lamp is illuminating wherever it swings. I found in the renders that this worked really well.
Above are some render tests I had carried out. I followed a technique I saw in the 2015 Honda Civic Type R advert where the car was illuminated and the background was black and faded out.
I wanted there to be a big reveal of the car and had much earlier on, when I was applying ncloth to the flags, thought of there being a big reveal of the car. I sketched this out earlier on so that I had a clear Idea of how to approach it.
This was my initial sketch envisioning the second scene. I next had created a plane in maya big enough that I could imagine it draping over the car, Uvd, laid out the UVs and applied ncloth to it. I then made the body of the car a passive collider along with the bench, and played the ncloth simulation. I set the cloth to its initial state and then exported it as an OBJ to texture in Substance. Thinking carefully about the texture, I decided I wanted it similar to the flags in the earlier scene as the audience would be able to quickly relate to it. Shown below are some test renders of the cloth below:
I applied a glass material to some geometry that I added onto the bench but found that it didn't work as well as I would have liked it to. I removed it and thought perhaps a checkered cloth might do well, as apparently a checkered floor is iconic in some masonic rituals.
When rendering some test frames, I realised that the drones were not as visible as I liked them to be. I used the same technique I did with the chain and parented four small rect lights to the drones so that wherever the drone moves, it is always lit and visible in the renders.
I had some issues with the rig of the drones as when I imported them, and rotated them 90 degrees on the z axis, or the x axis, the rig would break. I was using an IK rig on the legs before, but I decided to re-rig again and use only the ones and combine with a parenting rig. Doing this I eradicated the problem of the rig breaking and frankly I feel I got a much more accurate animation.